Great White

The Great White is as large as he is dangerous. Being both slow moving and hard hitting the Great White will continue his onslaught as bullets and spears sail his way.

Juggernaut

While active, the Great White takes reduced damage from all sources.

GreatWhite

Duration: 3s, Damage Reduction: 30%

GreatWhite

Duration: 3s, Damage Reduction: 40%

GreatWhite

Duration: 3s, Damage Reduction: 50%, Ignores nets/slows for the duration.

Playing the shark in Depth makes you fast, strong, deadly, and gives you remarkable sight - this is your environment. To evolve your play-style, and stress toughness, speed, agility, damage, or your shark senses you can apply an array of evolutions in-game. As you play the game you'll unlock even more evolution options, allowing greater flexibility in responding to divers.

Hydroacoustics

Hydroacoustics

The shark learns to use a greater range of sonar to detect prey more frequently and locate nearby divers.

Cost to evolve: 10 points

ManHunter

Electroreception

With keen Ampullae of Lorenzini and enhanced smell, the shark has learned to identify diver equipment and wounds.

Cost to evolve: 10 points

Hangry

Hangry

The shark awakens so hungry it becomes angry. This anger fuels the shark with nearly unlimited stamina for a few seconds after respawning.

Cost to evolve: 20 points

Clotting

Hemogenesis

Quickly forming new blood cells, the shark can slip away from combat to recuperate what was lost.

Cost to evolve: 20 points

BombSniffer

Minesweeper

With a heightened sense of smell and electromagnetic sense, the shark gains the ability to detect sea mines and buoys floating in the water.

Cost to evolve: 30 points

PlacoidScales

Placoid Scales

With hardened placoid scales, ammo modifiers are less effective.

Cost to evolve: 30 points

BloodFeast

Blood Feast

The shark feasts on the diver's body, regenerating a portion of its health shortly after each kill.

Cost to evolve: 50 points

VitalizedFrenzy

Vitalized Frenzy

Killing a diver vitalizes the shark, immediately resetting the cooldown of its active ability.

Cost to evolve: 50 points

IgnorePain

Ignore Pain

Toughened from combat, the shark can shrug off damage, but loses stamina as it does so.

Cost to evolve: 60 points

SerratedTeeth

Serrated Teeth

Razor-sharp serrations in the sharks teeth leave divers lucky enough to break free with deep, bleeding wounds until given medical attention.

Cost to evolve: 30 points

DoubleThrash

Powerful Tail

A powerful musculature allows the shark to dart/lunge while clutching prey in its jaws.

Cost to evolve: 40 points (Requires Level 3)

Hammerhead

Headstrong

The shark's nose is hardened for greater damage to the environment and S.T.E.V.E.

Cost to evolve: 20 points (Requires Level 6)

BloodRage

Blood Rage

After getting a kill the shark becomes enraged, gaining rapid regeneration of stamina for a short period of time.

Cost to evolve: 60 points (Requires Level 9)

SuperSprint

Double-time

The shark adapts a warmer body temperature to preserve energy, this can be unleashed to move at faster speeds while sprinting.

Cost to evolve: 20 points (Requires Level 12)

FueledAnger

Adrenal Glands

Damage taken by the shark causes adrenaline to pump through its veins, increasing its stamina.

Cost to evolve: 60 points (Requires Level 15)

RapidLunge

Nimble Finned

Strengthened muscles allow the shark to dart/lunge more frequently, greatly increasing mobility.

Cost to evolve: 20 points (Requires Level 19)

RazorFins

Razor Fins

With sharp and muscular pectoral fins, swimming near prey injures them and allows the shark to break out of nets faster.

Cost to evolve: 20 points (Requires Level 23)

SneakAttack

Blindside

Greater tail control allows the shark to change direction while Lunging, making it harder for divers to land a shot.

Cost to evolve: 30 points (Requires Level 26)

KillerInstinct

Killer Instinct

Satiated by the taste of any blood, evolutions that trigger on diver kills now also trigger after seal kills.

Cost to evolve: 20 points (Requires Level 29)