Tiger

Tiger

The Tiger is a real man eater, and his striped hide makes him hard to spot. With a solid build and powerful muscles, the Tiger is adaptable to a wide variety of strategies ranging from hit-and-run to all out aggression.

Adaptive Hide

The Tiger puts its striped hide to use, allowing it to slip in and out of combat undetected by tracking devices.

Tiger

Duration: 2s

Tiger

Duration: 3s

Tiger

Duration: 5s

Playing the shark in Depth makes you fast, strong, deadly, and gives you remarkable sight - this is your environment. To evolve your play-style, and stress toughness, speed, agility, damage, or your shark senses you can apply an array of evolutions in-game. As you play the game you'll unlock even more evolution options, allowing greater flexibility in responding to divers.

BloodFeast

Blood Feast

The shark feasts on the diver's body, regenerating a portion of its health shortly after each kill.

Cost to evolve: 50 points

BloodRage

Blood Rage

After getting a kill the shark becomes enraged, gaining rapid regeneration of stamina for a short period of time.

Cost to evolve: 60 points

BombSniffer

Minesweeper

With a heightened sense of smell and electromagnetic sense, the shark gains the ability to detect sea mines and buoys floating in the water.

Cost to evolve: 30 points

Clotting

Hemogenesis

Quickly forming new blood cells, the shark can slip away from combat to recuperate what was lost.

Cost to evolve: 20 points

DoubleThrash

Powerful Tail

A powerful musculature allows the shark to dart/lunge while clutching prey in its jaws.

Cost to evolve: 40 points

FueledAnger

Adrenal Glands

Damage taken by the shark causes adrenaline to pump through its veins, increasing its stamina.

Cost to evolve: 60 points

Hammerhead

Headstrong

The shark's nose is hardened for greater damage to the environment and S.T.E.V.E.

Cost to evolve: 20 points

Hangry

Hangry

The shark awakens so hungry it becomes angry. This anger fuels the shark with nearly unlimited stamina for a few seconds after respawning.

Cost to evolve: 20 points

Hydroacoustics

Hydroacoustics

The shark learns to use a greater range of sonar to detect prey more frequently and locate nearby divers.

Cost to evolve: 10 points

IgnorePain

Ignore Pain

Toughened from combat, the shark can shrug off damage, but loses stamina as it does so.

Cost to evolve: 60 points

KillerInstinct

Killer Instinct

Satiated by the taste of any blood, evolutions that trigger on diver kills now also trigger after seal kills.

Cost to evolve: 20 points

PlacoidScales

Placoid Scales

With hardened placoid scales, ammo modifiers are less effective.

Cost to evolve: 30 points

RapidLunge

Nimble Finned

Strengthened muscles allow the shark to dart/lunge more frequently, greatly increasing mobility.

Cost to evolve: 20 points

RazorFins

Razor Fins

With sharp and muscular pectoral fins, swimming near prey injures them and allows the shark to break out of nets faster.

Cost to evolve: 20 points

ManHunter

Electroreception

With keen Ampullae of Lorenzini and enhanced smell, the shark has learned to identify diver equipment and wounds.

Cost to evolve: 10 points

SerratedTeeth

Serrated Teeth

Razor-sharp serrations in the sharks teeth leave divers lucky enough to break free with deep, bleeding wounds until given medical attention.

Cost to evolve: 30 points

SneakAttack

Blindside

Greater tail control allows the shark to change direction while Lunging, making it harder for divers to land a shot.

Cost to evolve: 30 points

SuperSprint

Double-time

The shark adapts a warmer body temperature to preserve energy, this can be unleashed to move at faster speeds while sprinting.

Cost to evolve: 20 points

VitalizedFrenzy

Vitalized Frenzy

Killing a diver vitalizes the shark, immediately resetting the cooldown of its active ability.

Cost to evolve: 50 points