|
Divers are weak, with poor vision in darkness and a slower swimming speed. But their intelligence, dexterity, and access to varied equipment prepare them for the dangers lurking beneath. Divers have weapons that can fire darts or spears at long range, hopefully keeping threats at a distance.
|
When playing a diver in Depth a range of equipment is available to you - and as you play the game you'll unlock even more available equipment. Not just weapons like Dual Spear Pistols, but consumables like Sea Mines, and support items like the Sensor.
|
|
Kniv
|
When all else fails, this diving knife is the last thing standing between you and the jaws of death.
Free!
|
|
|
Svejser
|
Hyperbaric welding torch that can be used to perform repairs on S.T.E.V.E.
Free!
|
|
|
|
Heavyjet-revolver (Locked)
|
(To Unlock: Use the Spear Pistol to apply Toxic or Bleed to a shark.) This revolver has been modified to fire specialized large-calibre Microjets.
Cost to buy: $800
|
|
|
UPR-12-gyropistol (Locked)
|
(To Unlock: Get a Long Range Kill with the UPR-17 Gyro Rifle or Heavyjet Revolver) Semi-automatic pistol which fires stabilized Microjet rounds.
Cost to buy: $700
|
Can be upgraded with the following modifiers:
|
|
|
|
Gevær til net
|
Fires an entangling net that stops any shark in their tracks.
Cost to buy: $1600
|
Can be upgraded with the following modifiers:
|
|
|
Knaldstang (Locked)
|
(To Unlock: Use the Net Gun to save a teammate being thrashed by a shark.) A spear with an explosive tip. Jab it into a shark and blow it up from the inside out!
Cost to buy: $800
|
Can be upgraded with the following modifiers:
|
|
|
Sensor (Locked)
|
(To Unlock: Collect 20 or more pieces of gold in a single game.) The Sensor is both a portable metal detector and a sonar for seeking out sharks and treasure alike.
Cost to buy: $300
|
|
|
DPV (Locked)
|
(To Unlock: Use the Sensor to reveal a shark.) The DPV is a battery powered propulsion vehicle used for covering great distances quickly and efficiently.
Cost to buy: $600
|
Can be upgraded with the following modifiers:
|
|
|
|
Blus
|
These short-lived, high intensity flares could be just the thing you need to light both your way and hostile sea-life.
Cost to buy: $50
|
|
|
Sonarbøje (Locked)
|
(To Unlock: Use a Flare to reveal a shark.) Perfect for finding sharks in open waters, the Sonar Buoy's soothing 'pings' and revealing light notify divers of hostile sea life before it's too late.
Cost to buy: $100
|
|
|
P.A.T. (Locked)
|
(To Unlock: Use a Sonar Buoy to reveal a shark.) This Portable Aquatic Turret is equipped with a motion sensor, tag detector, and automatic rifle. With a fragile frame and medium battery life, P.A.T. can be deployed to defend an area, or relocated in its non-combative Follow Mode.
Cost to buy: $700
|
|
|
Medicinpakke
|
A deployable first aid kit filled to the brim with drugs and bandages used to get any diver back into fighting shape.
Cost to buy: $200
|
|
|
Hajskærm (Locked)
|
(To Unlock: Use a Medkit after being wounded.) Utilizes a wide range of electro-magnetic frequencies to disrupt the sharks' senses, making any diver inside its effective area undetectable.
Cost to buy: $700
|
|
|
Forsyningsudstyr (Locked)
|
(To Unlock: Turn a Shark Screen off and back on.) A compact kit packed full of flares, sonar buoys, and even a sea mine! Keep stocked on the go!
Cost to buy: $600
|
|
|
Sømine (Locked)
|
(To Unlock: Pull a Sea Mine from a Supply Kit.) These high explosive mines are a great way to secure a perimeter. Just be sure to keep your distance when they go off...
Cost to buy: $200
|
|
|
EMP-mine
|
Lets off a powerful electro-magnetic pulse when it explodes, disrupting the senses of anybody hit.
Cost to buy: $150
|
|
|
|
|