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Tiger
The Tiger is a real man eater, and his striped hide makes him hard to spot. With a solid build and powerful muscles, the Tiger is adaptable to a wide variety of strategies ranging from hit-and-run to all out aggression.
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Adaptive Hide
The Tiger puts its striped hide to use, allowing it to slip in and out of combat undetected by tracking devices.
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Duration: 2s
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Duration: 3s
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Duration: 5s
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Lemon (Locked)
(Win as the Tiger.)
The Lemon is a master of stalking its prey, waiting for the opportune moment to strike.
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Stalk
The Lemon begins stalking its prey, becoming difficult to see until it attacks or takes damage. Striking from Stalking gives increased thrash damage for a short duration.
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Thrash Damage: 110%, Cooldown: 20s
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Thrash Damage: 120%, Cooldown: 18s
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Thrash Damage: 130%, Cooldown: 15s
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Bull (Locked)
(Use the Tiger's Species Ability to hide from a diver.)
The Bull shark is a medium threat with an anger problem, making it an aggressive and unpredictable foe. Though it lacks immediate force, the Bull's true strength lies in its ability to Enrage, temporarily becoming one of the strongest beasts in the sea.
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Enrage
The Bull gains additional Health, Stamina and Damage proportional to the Rage built from nearby diver activity. Enrage subsides after 5 seconds.
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Up to: 150% Health, 150% Stamina, 166% Damage.
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Up to: 170% Health, 170% Stamina, 166% Damage.
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Up to: 200% Health, 200% Stamina, 166% Damage.
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Copper (Locked)
(Win as the Bull.)
The Copper shark is fast, strong, and full of rage. Although smaller, the Copper has a knack for channeling its rage to survive against all odds.
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Endure
The Copper uses Rage to prevent death for a short duration. Endure's duration rises with Rage built from nearby diver activity, lasting up to 4s. Must be above 25% Rage to activate.
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100% Rage Gain
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120% Rage Gain
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140% Rage Gain
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Great White (Locked)
(Use the Bull's Species Ability with full rage.)
The Great White is as large as he is dangerous. Being both slow moving and hard hitting the Great White will continue his onslaught as bullets and spears sail his way.
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Juggernaut
While active, the Great White takes reduced damage from all sources.
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Duration: 3s, Damage Reduction: 30%
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Duration: 3s, Damage Reduction: 40%
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Duration: 3s, Damage Reduction: 50%, Ignores nets/slows for the duration.
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Thresher (Locked)
(Use the Great White's Species Ability to successfully mitigate damage.)
The Thresher doesn't look notably dangerous with its unassuming jaws, however its true weapon is a long, blade-like tail capable of lacerating and disorienting multiple prey at once.
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Tail Lash
The Thresher damages all nearby prey by snapping its tail like a whip to create a pressure expansion.
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40 Damage
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50 Damage, Breaks Walls
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60 Damage, Breaks Walls and Consumables
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Hammerhead (Locked)
(Use the Thresher's Species Ability and hit two or more divers at once.)
The Great Hammerhead fights tooth and nail as he thrashes and bashes prey to a crimson pulp. Unique to the Hammerhead is the ability to passively crush enemies, fast and direct hits into any solid object will cause prey in his jaws to take damage proportional to the force.
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Relentless Force
The Hammerhead regains stamina by impacting any solid object. The stamina received is proportional to the speed and angle of the hit.
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Duration: 4s
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Duration: 6s
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Duration: 6s, Now additionally gives HP back.
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Mako (Locked)
(Using the evolution Powerful Tail, crush a diver with the Hammerhead.)
The Mako may be a smaller shark, but don't let that trick you; he's fast as hell and twice as mean. With a sleek but fragile frame the Mako is built for speed and agility.
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Mark Prey
Applies a Mark to the diver the Mako is facing. If the target dies while the Mark is active, the Mako is granted bonus Evolution Points.
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Mark Duration: 6s, Evolution Point Bonus: 5, Cooldown: 12s
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Mark Duration: 12s, Evolution Point Bonus: 10, Cooldown: 12s
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Mark Duration: 18s, Evolution Point Bonus: 15, Cooldown: 12s
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Blue (Locked)
(Win as the Mako.)
The Blue is a nimble shark with a unique sense of smell. Smelling out delicious prey, the Blue can help other sharks heal, or perform its own hit and run attacks.
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Bon Appétit
Applies a Mark to the diver the Blue is facing. If the target dies while the Mark is active, the killer heals a portion of its health instantly.
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Mark Duration: 6s, Amount Healed: 30, Cooldown: 12s
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Mark Duration: 12s, Amount Healed: 60, Cooldown: 12s
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Mark Duration: 18s, Amount Healed: 90, Cooldown: 12s
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Goblin (Locked)
(Use the Mako's Species Ability to gain bonus Evolution Points from your teammate killing the marked target.)
The Goblin is best known for its terrifying extendable jaw packed full of needle-like teeth, and its distinct surfboard shaped nose. Although sluggish in nature, the Goblin makes up for this in combat with its intimidating appearance known to incite panic in divers.
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Terrify
Strikes fear in the divers, causing them to hallucinate another goblin shark.
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Hallucination Health: 1
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Hallucination Health: 60
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Hallucination Health: 120
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Oceanic Whitetip (Locked)
(Use the Goblin's Species Ability to have two Hallucinations active at the same time.)
The Oceanic Whitetip stalks the open seas and has been involved in a number of major incidents with shipwreck survivors. Often seen living in a mutualistic relationship with pilot fish, the Oceanic Whitetip and its friends live and die together.
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Attack/Protect
The Whitetip's pilot fish switch between assisting in attacking prey and protecting the shark.
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Attack: 32 damage per second, Protect: 30% damage reduction
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Attack: 40 damage per second, Protect: 40% damage reduction
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Attack: 48 damage per second, Protect: 50% damage reduction
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Bigeye Thresher (Locked)
(Win as the Thresher.)
Famous for its huge eyes and lethal whip-like tail, this Thresher knocks back its prey, then delivers its killing blow.
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Knockback
Shoves divers in the direction the Bigeye is facing. Divers take damage from the force of any impact with a solid object.
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Knockback force: 1200, Range: 700, Damage Scale: 5%
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Knockback force: 1400, Range: 700, Damage Scale: 5%
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Knockback force: 1600, Range: 700, Damage Scale: 5%
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